Nations of Arborris

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[edit] Kardik

  • Ruled by the “divine” Emperor Merick XXXVIII
  • Capital City of Kardik
  • Oldest kingdom of Arborris
    *Vast majority of population (90%) is human.
  • Once the largest, spanned all of Arborris
  • Also considered the first civilization of Arboris.
    *Claims divine origins
  • Politics: Kardik is held in regard and respect in the eyes of all nations save Argonne, as a result of the war. Kardik could be said to be allied with Dragonnydd, Imperial troops are often sent north to aid in the Orcish efforts agains the warring/raiding Kilrathi tribes. In return Orcish ships patrol the waters of Oceanus north of Kardik in efforts to slow the advance of the Sea Wolves. As this alliance is only 300 years old there have been no major conflicts with other nations in which it could be tested. Within the past 50 years the Kardik has begun to instigate policy that pushes the order of Andrick upon its allies and contacts, this has put Kardik in a peaceful, respectful, yet tenuous relationship with Charonus.
  • Religion: Recently the worshippers of Andrick have gained more and more influence within Kardik. An old tradition of Kardik was that of the “Sons of Andrick”. The Sons are a group of Knights and Paladins that adhere to strick codes, and follow a chain of command that is separate from that of the empire. Other religions are also followed in Kardik, including Chronan, Dalius, and Felara, however, Felara is the only religion that the Sons fully accept, and even then their non-acceptance couldn’t be called tolerance. The Sons are led by the Executor, a man named Dranor, who is stern but just. Dranor is the man who is most responsible for the gaining influence of the order. Recently the Sons of Kardik have begun to enforce their own laws within the city, this is somewhat odd considering their charter and agenda.
  • History: Kardik is said to be the eldest of all the nations. Once, before the War of Power the world was unified under the rule of The Divine Emperor of Kardik. It is said that the divine family was choisen by the Gods who formed Arborris, and brought the people of Arborris out of their caves and trees. It is said that Kardik was the first civilization, and was a place where many lived in Harmony for thousands of years. However, because of the destruction that ensued during the War of Power none of this can be confirmed.
    • Kardik has had a period of relative peace, the last major war was a civil war that began with the rebellion of the Argonne kingdom, called the War of Pain. Since then the Barbarian and Raider presence has been minimal, and most problems have come from the Sea Wolf raiders that tend to pillage along the western shores of Arborris.
    • Fourth Largest Nation in Arborris

[edit] Argonne

  • Ruled by the King, High King Korvin Argonnius
  • Largest of the Kingdoms of Arborris
  • Southernmost nation of Arborris, also includes several islands in Oceanus
  • All races are represented in the Argonne Empire, however, humans occupy the vast majority. Also in dominance are Dwarves, due to their proximity to the Dwarven Kingdom of Korrin.
  • Politics: Argonne holds tenuous relations with both Korrin and Kardik, its two neighbors. Frequent wars with Kardik, and proximity with the xenophobic dwarves has caused tensions to run higher than need be. In contrast, Argonne is held in high esteem by both the Orcish and Elven Kingdoms. Halflings may also be found here in slightly higher concentration because of Argonne’s reputation for safe trade routes.
  • Religion: Religion is fairly open in Argonne. Some of the people of Argonne are intolerant to the Order of Andrick, in that it has an affiliation with Kardik. Another religion that is strictly prohibited is that of Kovax. In fact anyone who is found to be a worshiper of Kovax is tried as a traitor against Argonne, and while the tradition is no longer kept, there was a time when to even enter Argonne one had to swear against Kovax, this was due to the fear that Kardik had allied with the Dark Lord, which was unfounded of course
  • History: Argonne was founded during the break up of Kardik during the War of Pain. Argonne wasn’t necessarily a nation until the subsequent War of Division, in which Kardik attempted to retake the rebel lands, but was pushed back, it was during this time that a warlord took command of the various factions of Argonne, and formed the Empire.
  • Slavery is legal in Argonne, as it is in Dragonnydd. As is prostitution.
  • The last major war was a little over 400 years ago with Kardik. It was during this war that the Battle of Van won the pass of Van from Kardik and claimed the mountain range for Argonne. This war is known as Van’s War in Argonne. Shortly after this war Fort Van was built to maintain the border and Argonne’s dominance over the pass.
  • The noble houses of Argonne are much more spread throughout the Empire, as opposed to the centralized families of Kardik.
  • Cities:
    • Argonne = 212,000
    • Ferrand = 30,000,
    • Amoc = 20,000
    • Al’Thorize = 50,000
    • Rovus = 20,000
    • Tides = 12,000
    • Fort Van = 3,000

[edit] The Socialist Republic of Dwarves  (Formerly Korrin)

  • Very Recently the Society of Dwarves known as Korrin was overthrown in a revolution by Marx Hammersickle, as a result of his works on economics, class, and the philosophy of stone.  Marx's ideas led to a socialist revolution.  Because of the very recent nature of this event, the description of the SRD is unavailable.  However, a history of Korrin is provided below:
    • Ruled by Lord Thane Sunnick
    • Mainly a Dwarven Kingdom
    • Westernmost nation of Arborris, the western border is the Star Ridge, a mountain range so high that it is impassable (so high that there is no oxygen)
    • Politics: Korrin’s relationship with any nation is tenuous. More than any other race the Dwarves are distrustful of everyone who isn’t of their own. While this is a stereotype it is said to be founded well in History (See below). Because of the xenophobia the dwarven Thane is not prone to diplomatic agreements, and there is a general understanding that Dwarves may come and go as they choose, and their business is their own rather than government business. The Dwarven city of Ironway has an open trading policy, it should be noted however that the inner cities of the Dwarves are closed to all non-dwarves or non-dwarf-friends. Dwarf friends can only be named by one of the ruling elders, by the head of a family, or by the Thane himself.
    • History: It is legend that during the War of Power the Dwarven Hero Korrin led the Dwarven people away, and into the mountains, founding the cities of Hammer and Drax. Korrin had been a chief proponent of peace and of nonviolence, and he saw the potential devastation that a worldwide war could cause. Because of this he gathered up the collective Dwarven knowledge and some worldy knowledge and hid it away under the mountains in vast dwarven libraries. As it would happen, Korrin was right, and while some dwarves stayed to fight in the War of Power, many hid away and guarded their stores of knowledge. After the war, Korrin, while on his deathbed decreed that the libraries should be shut away, and trusted only to Dwarven kind and their most trusted friends. Also, he said that the histories should be locked away, and the power that was released to be hidden away, so that what happened once would never happen again. To be named a Dwarven Friend is no small feet, and is something that all Dwarves and Dwarf friends take very seriously.
    • 2nd Largest Nation of Arborris
  • Cities: (Current)
    • Hammer = 70,000
    • Drax = 65,000
    • Fort Axle = 6,000
    • Ironway = 28,000

[edit] Wiceth 

  • Ruled by Lady Vellia, Lord Elestar and the council of Elven Elders
  • Capital City of Eledar
  • Almost exclusively an Elven State (Although there are several human annexes and one gnomish city that lies near the far reaches of the Wiceth Kingdom.
  • Politics: Wiceth maintains a closed borders policy with the rest of the nations of Arborris, this isn’t to say that there is any animosity between the nations of Arborris and Wiceth, only that the elves prefer to keep a tight reign on trade. The only way into and out of the Elven Kingdom that is accessible is through Elvenway, and across Lake Demos. Some have tried to head through the dense elven Woods, but few make it to the cities without being gathered up and returned to the border, with all possession confiscated. The Elves have a strict No-Slavery policy. In fact, if any elaves make it into Elven land, they are declared by Wiceth to be free, and are not allowed to be recaptured while within the kingdom.
  • Religion: If there was said to be a religion that was chief among the nation of Wiceth it would have to be that of Felara. This is to say again, that not all of the denizens of the Elven Sovereign are followers of Felara, in fact, of all of the nations, Wiceth promotes religious freedom the most. In fact, all religions are tolerated save that of Vulcaile, and there is a law that no religion other than Vulcaile is allowed to be considered in a court of law.
  • History: The Elves have a rich history in Arborris. It is said the elves were once the advisors to all mankind, and that to be elven was to be royalty. This is despite the fact that their race claims no divinity. After the War of Power the Elves separated form the rest of the world and retreated into their forests, isolating themselves from too much influence. Despite their attempts at isolation, the Elves suffered as much as the humans, Kilrathi, and Orc in the great war. Militarily, the Elves rely almost exclusively on the elite Elven Ranger Corps and their archers.
  • The borders of the Wiceth nations are hard to determine because of the nature of their sovereignty. Some would consider all of the Elven forest to be a part of these lands, some would consider the borders to be between the two great lakes Deimos and Phobos.
  • Cities:

[edit] The Barbarian Lands

  • Not so much a nation as it is a loose affiliations of tribes
  • Rule is contested among several warlords, although currently the most prominent is Khav Longclaw.
  • Borders both Dragonnydd, Korrin, The Argonne Empire, Wiceth, and some island tribes contest land with Charon.
  • Politics: The Kilrathi tribes form a loose coalition against outside invasion and occupation. They are fiercly independent in most other situations. From time to time a warlord will arise and unite some tribes. But never has the entire Kilrathi people unified as they were said to be in the War of Power and the following War of Division. It should be noted that the Kilrathi elders and chieftans claim that there is a land, even further north, that is occupied by a brutal people, giants, and monsters that constantly try to break through the Kilrathi people into the heart of Arborris. All save the conspiracy theorists dismiss this as a barbarian ignorance, and foolishness.
  • Religion: Despite the disorganized nature of the Barbarian lands there is one religion that dominates the rest, in that more Kilrathi follow this religion than any other, and that is Dalius. It is rumored that there are even a few powerful priests of Dalius who can wield Godly magic. Unlike in the civilized world these individuals are praised and revered as heroes for their fight against the rumored greater enemy.
  • History: The Kilrathi also claim divine origin, and like the Dwarves they left to make their own place outside of Human oppression. However, because of the fact that Kilrathi don’t farm, and have a physical disadvantage when it comes to writing, their organization was soon lost, and the people broke down into tribes. Once hailed as peaceful yet powerful defenders of justice, many now consider the Northern Tribes to be nothing more than mindless brutes.
  • Although there are some peacefull inner tribes, most of the tribes and almost all of the outer tribes are warlike and violent in nature. Their reputation as brutes and monsters is well deserved.
  • The tribes are almost always constantly at war with Dragonnydd.
  • Population = 150,000+

[edit] Dragonydd

  • Ruled by the “Cyng” (King) Rommuel McVyne
  • Capital City of Silvarus (Once considered to be a sister city to Kardik)
  • Considered to be the second oldest kingdom in Arborris
  • Vast majority of the people here are Orc.
  • Once a part of the Kardik Empire, split over racial issues
  • Shares the northern borders of Arborris with the Barbarian Hordes
  • Also claims divine origins.
  • Third Largest Nation in Arborris
  • Politics: By all nations save Kardik, Dragonnydd is held in low regards. The War of Power being long since gone, the leaders of Dragonnydd and Kardik have come to a mutual understanding, and of all nations Dragonnydd is closest to Kardik, and they have even formed an alliance.
  • Slavery was until very recently legal in Dragonydd, however a political tounament with the Kardian Empire resulted in a loss by the Orcs. This led to the conscession to the demands by Kardik that Slavery be abolished in the Orc Lands.
  • History: It has been told that there was a time when Dragonnydd was a part of the greater Kardik Empire, it is legend that during the War of Power the Orcish people became discontent, and angered at the denial by most humans to their mutual claim to divine origin. The racial tension is also rumored to be one of the ultimate causes of the War of Power. Following the War the Orcs moved north en masse and formed the nation of Dragonnydd. Scholars are split on the truth of any of this
  • Considered by most to be no better than the barbarians.
  • Cities:
    • Silvarus = 70,000
    • Tor Valence = 40,000
    • Julian = 10,000
    • Delvax = 13,000
    • Fort Mov = 2,000
    • Fort Mos = 2,000
    • Fort Ur = 2,500
    • Fort Cyric = 3,000
    • Fort Cylic = 3,500
    • Fort Delken = 3,000

[edit] Charonus

  • Ruled my Lord Mariner Towlyn
  • Capital City of Marinus
  • Island Nation, islands in Oceanus
  • Mainly Humans
  • Politics: Charonus maintins a trade isolation in the form of heavy tariffs on any non-foodstuff goods coming into the nation. However, they are large exporters, and enjoy a significant wealth for the export of their various unique good, among which the most coveted is the Island Porcelain. Despite their close affiliation with the Church of Charon, the leaders of Charonus are open minded with nations affiliated with other religions, even if the feeling is not mutual
  • Religion: Charonus, as mentioned earlier, is closely affiliated with the Goddess of Chaos and the Sea, Charon. In every city there are temples and shrines to her name, and the nation of Charonus would certainly be considered her center of religious power. In the capital city of Charic there is the High Temple of the Wave. Here the High Priest of Charon preaches of her power. This is not to say that all denizens of the Islands are followers, only that the vast majority are.
  • History: After the War of Power, and the ensuing conflict known as the War of Division the various sailors and islanderfolk threw off Kardik’s rule and “oppression” and claimed their independence. Too occupied with Dragonnydd and Argonne, and at a clear naval disadvantage to Charonus, Kardik had no choice but allow the succession.
  • Trade and Fishing are the main economy of Charonus
  • Largely affiliated with Charon, the Chaotic Neutral god of the Sea
  • Smallest Nation of Arborris
  • Cities:
    • Charic = 18,000
    • Livel = 17,000
    • Clove = 8000
    • Apet = 11,000

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