General Advantages/Disadvantages

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The following is a list of currently allowed advantages and disadvantages.  Contact the DM if you have questions concerning the nature of a given advantage or disadvantage.  In Arborris, players are allowed to design with a reasonable degree of flexibility both advantages and disadvantages for their characters:


Contents

[edit] Advantages:

  • Allure
  • Alertness
  • Ambidexterity
  • Animal Empathy
  • Artistic Ability
  • Climate Sense
  • Double-Jointed
  • Empathy
  • Fast Healer
  • Glibness
  • Impersonation
  • Inherent Immunity:  Cold, Poison, Disease, Heat.
  • Internal Compass
  • Keen Senses:  Eyesight, Hearing, Smell, Taste, Touch
  • Light Sleeper
  • Lucky
  • Music:  Singing, Instrument, Composition
  • Obscure Knowledge
  • Precise Memory

[edit] Disadvantages:

  • Allergies
  • Bad Tempered
  • Bruise Easily
  • Clumsy
  • COlorblind
  • Compulsive Honesty
  • Cowardice
  • Deep Sleeper
  • Fanaticism
  • Greed
  • Irritating Personality
  • Lazy
  • Powerful Enemy
  • Phobia: Crowds, Darkness, Enclosed Spaces, Heights, Magic, Snakes, Spiders, Undead, Water
  • Tongue Tied
  • Unlucky

[edit] Class Advantages:

[edit] Fighter:

  • Weapon Specialization (Free)
  • 1d12 HD
  • Building
  • Defense Bonus
  • Followers
  • Increased Movement
  • Leadership
  • Magic Resistance
  • Multiple Specialization
  • Poison Resistance

[edit] Mage:

  • Access to 8 Standard Schools (Free)
  • Optional School
  • Armored Wizard
  • Automatic Spells
  • Casting Reduction
  • Combat Bonus
  • Detect Magic
  • Extended Duration
  • 1d6 HD
  • Warrior Hit Point Bonus (Fighter Con)
  • Priestly Wizard
  • Read Magic
  • Weapon Specialization

[edit] Priest:

  • Access to 7 Major Spheres, and 7 Minor Spheres at DM Discretion (Free)
  • Turn Undead (Free)
  • Detect Evil
  • Detect ndead
  • Expert Healer
  • Followers
  • 1d10 HD
  • Know Alignment
  • Warrior Priest (Str and Con as a Fighter)
  • Weapon Specialization

[edit] Rogue:

  • Pick Pockets, Open Locks, Find/Remove Traps, Move Silently, Hide in Shadows, Detect Noise, Climb Walls, Read Languages (Free)
  • Bribe
  • Defense Bonus
  • Detect Illusion
  • Detect Magic
  • Escaping Bonds
  • Followers
  • Tunneling
  • 1d8 HD
  • Weapon Specialization

[edit] Psionicist:

  • Armor Use
  • Attack Mode of Choice
  • Combat Bonus
  • Contact
  • Followers
  • Guarded Mind
  • 1d8 HD
  • Mental Defense
  • Penetrating Mind
  • PSP Bonus
  • Psychic Adept
  • Range Boost
  • Fighter Con
  • Weapon Specialization

[edit] Paladin: As per PHB

[edit] Druid:  As per PHB

[edit] Ranger:  As per PHB

[edit] Bard:  As per PHB

[edit] Mystic:  As per Fighter

[edit] Homebrew Advantages/Disadvantages

The following is a list of homebrewed advantages and disadvantages that do not appear in the general core rulebooks.  The explanation of these advantages is given as well.  All descriptions are given with the disclaimer that at anytime a DM can alter, change, allow or disallow said advantage or disadvantage.


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